BeReal App
Project Overview
Product Management Externship Case Study
This case study outlines a comprehensive product strategy developed during a 3-week Agile sprint. The goal was to address user churn and introduce a sustainable revenue model for BeReal without compromising its core value of authenticity.
Role: Product Strategy & UX
Timeline: 8 Weeks
Tools: Figma, Miro, Market Research, Google Forms, Zoom
Deliverable: Validated MVP Prototype & Product Roadmap
The Challenge: Prompt Fatigue Data projected a sharp drop-off in user engagement after Day 30. The novelty of the "random" daily notification wears off, turning the core loop into a chore rather than a delight.
The Solution: Gamified Authenticity
The Daily Drop: A feature introducing synchronized creative prompts (e.g., "Find something GREEN") to gamify the experience and reignite curiosity.
RealBrands: A native monetization strategy where brands become "Guest Hosts" of these prompts, turning ad placements into participatory events.
Research & Discovery
Competitive Analysis
To identify gaps in the market, I conducted an audit of key competitors.
Feature | Snapchat | BeReal (Proposed) | |
|---|---|---|---|
Retention Driver | Anxiety (Streaks) | FOMO / Curation | Creativity (The Drop) |
Authenticity | Low (Filters) | Low (Polished) | High (Raw) |
Monetization | Disruptive Ads | Ads Everywhere | Native "Guest Hosts" |
Key Insight: Competitors rely on social pressure or consumption. BeReal's opportunity lies in gamifying creativity, giving users a low-pressure reason to post.
Focus Group Findings
I facilitated a focus group with 6 participants (2 Active Users, 2 Lapsed Users, 2 Non-Users) to validate the concept.
The "Quest" Framing: The most significant finding was an emotional shift. Standard notifications were viewed as a "task," whereas the "Daily Drop" was viewed as a "quest" or "event."
"I'd actually want to see how my friends interpreted 'Find something Green'. It's like a mini-game." — Participant 3 (Lapsed User)
Friction Points: Non-users felt "trapped" if the prompt wasn't relevant to their immediate surroundings, highlighting the need for an opt-out mechanism.
User Persona: Chloe (The Lapsed User)
Age: 22
Behavior: Checks the app daily but only posts once a week.
Pain Point: "My life isn't interesting enough to post at 2 PM. I just end up posting my laptop screen."
Goal: Wants a spark of inspiration to make posting fun again without the pressure of "perfect" curation.
Strategy & User Flow
The "Activation" Loop
We mapped the user's emotional journey to ensure the new feature creates a positive feedback loop.
Trigger (Notification): "Time to BeReal. Daily Drop: Find something YELLOW."
Curiosity (Reaction): "Oh, I have a yellow mug! I wonder what Sarah found?"
Action (Capture): User snaps a photo using the frictionless overlay guide.
Reward (Relief): Unlocks a "Streak" badge and the ability to see friends' creative interpretations.
Information Architecture (IA)
The feature integrates seamlessly into the existing flow with smart logic branching.
Trigger: Notification Received (2-min timer starts).
Decision Node: Is today a "Daily Drop"?
NO (Standard): Open Standard Camera → Post to Standard Feed.
YES (New Feature): Open Overlay Camera ("Find Object" Guide).
Sub-Branch: Is it Sponsored?
YES: Apply "Guest Host" branding (e.g., Starbucks Logo).
NO: Apply Standard "Drop" UI.
Ideation & Prototyping
Low-Fidelity Wireframes
Initial sketches focused on three key screens to validate the flow:
The Hook (Lock Screen): Designing a notification that "pops" and signals a unique event.
The Capture (Camera): An overlay system that guides the user without menus or friction.
The Reward (Feed): Visual reinforcement (Streak Badge) to encourage repeat behavior.

Usability Testing & Iteration
Testing with 6 users led to critical refinements:
Friction Point 1: The "Trap" Feeling.
Issue: Users felt stuck if they couldn't answer the prompt.
Iteration: Added a high-contrast "Dismiss X" button to ensure the feature remains an invitation, not a mandate.
Friction Point 2: Confusion ("Is this a game?").
Issue: First-time users didn't understand why they were seeing a prompt.
Iteration: Added a pulsating tooltip for first-time users: "New! This is today's creative challenge."
High-Fidelity Design & Monetization
Core Feature: The Daily Drop
Prompt Overlay: A minimalist text overlay on the camera viewfinder (e.g., "Find something YELLOW") guides the user's content creation.
Upload State: A "Posting..." screen that reinforces the social aspect: "Sharing your discovery..."
Streak Reward: A "3 Day Streak" badge appears on the post, introducing a "cost to churn" (users return to keep the streak alive).
Monetization: "RealBrands" Partnerships
We introduced a B2B strategy where brands become "Guest Hosts", curating the prompt rather than disrupting the feed with banner ads.
Screen: Branded Alert:
Notification Copy: "GUEST HOST: STARBUCKS. Show us your morning fuel."
Value: High intent to open due to scarcity and brand recognition.
Screen: Branded Cam:
The camera overlay uses the brand's voice ("Sip," "Fuel") to frame the content naturally.
Screen: The "Golden Ticket" (Incentives):
Completing a Sponsored Drop unlocks a tangible reward (e.g., "Claim 15 Stars").
Value: Users aren't just posting content; they are earning value.
Projected Impact & Recommendations
Key Performance Indicators (KPIs)
Based on competitive benchmarks and focus group validation, we project the following impact:
+15% Daily Active Users (DAU): Driven by the gamified "Streak" mechanic and the shift from "task" to "quest."
3.5% Conversion Rate: Projected claim rate for Brand Rewards, validating the high-intent ad model.
Day-30 Retention Stabilization: Solving "Prompt Fatigue" to flatten the churn curve.
Strategic Recommendations
Build the Engine: Prioritize the development of the synchronized prompt notification system.
Frequency Cap: Implement a strict guardrail for monetization. Sponsored Drops should occur maximum once per week (e.g., "Starbucks Saturdays") to preserve their status as a special event.
Creative Prompt Bank: Develop a library of broad, achievable prompts (e.g., "Find a light source," "Look up") to ensure accessibility in any environment.
